Fable of review “fable” is the brainchild of peter molyneux, head of lionhead studios game designer. it was released for the original xbox in 2004, with the expansion “the lost pa bowsite chapters” released for the xbox and pc in 2005. it is a classic rpg, that is, you gain experience and level of your character however you like . fable, but takes it a step further, letting you make decisions that affect the world around you in a real way. for starters, fable takes place in the fictional realm of albion, based off of the real world britain, during the dark ages.
The world around you is in a state of decay. lone villages are strewn about, with wild, lawless land between them. the whole thing makes you feel like you’re in a fairy tail. monsters, bandits, and even giant wasps dot the countryside, pa bowsite and going on quests makes the experience more depth. you play as a young farm boy who found the burning remains of his village. you will be taken to “the heroes guild,” a sort of school for people who may be “heroes.” importantly, heroes is the albion equivalent of superheroes. not a stretch? “heroes” go on quests for people, even if it is just common errands that people are apparently too lazy to do themselves.
Pa bowsite – Fable Anniversary – Review
Your character will be taught the basics of magic, archery and swordplay. and then you are sent out into the world to do as you please, literally. each quest usually has two options, good or bad. you can make a good or bad behavior, and appearance reflect your choice. a good character will be clean, and ultimately earn him a halo. on the other hand, a bad character will be darker, spout and a pair of horns. throughout the main quest, you learn that an old hero is planning to destroy the world, family and your character is tied to his plans.
I do not want to spoil too much, but needless to say, the story is very immersive. in terms of game play, the game excels. you get three choices of combat: melee, ranged, and will. melee is close quarters combat, with either swords or hammers. ranged is, well, ranged combat, usually with bows and arrows, although there are some crossbows in the game. will you magic system. you get a huge variety of spells to master, that range from attacking your opponents, shielding yourself, or healing others. your moral alignment can affect your spell.
After the battle, your enemies drop glowing orbs. the orbs experience. exactly how that experience can be integrated into small glowing orbs are never really explained, but i suppose that does not matter. after collecting experience, you can return to the guild and improve your skills. there are four types of experiences, one for each type of fight, and one “general” type experience. as i said, you make many moral decisions throughout the course of the game. for example, you can choose to kill your rival at a certain point in the game, for more gold, and you can decide whether to expose a murder, or help cover it up.
Depending on which you choose, your appearance changes. the choice is not limited to quests, though. you can choose, very early in the game, bring down the villagers, who earn a lot of bad points. in fact, you can turn the most character in the game, so long as they are not important to the story. all in all, fable is a wonderful game. this is one of the fist game to give their players an actual choice in the course of the story. combat is very immersive, if a bit repetitive over time.
The story is captivating, providing a rich fantasy environment. overall, fable is one of the better games available, and it is one of my personal favorites.